Create a space scene with characters 👾 that 'emote' to share their thoughts or feelings.
In Scratch, characters and objects are called sprites, and they appear on the Stage.
You will:
- Add sprites and a backdrop to set up your project
- Click on sprites to make them communicate using
LooksandSoundcode blocks - Use the Paint editor to change a costume
Create a space scene with characters 👾 that 'emote' to share their thoughts or feelings.
In Scratch, characters and objects are called sprites, and they appear on the Stage.
You will:
- Add sprites and a backdrop to set up your project
- Click on sprites to make them communicate using
LooksandSoundcode blocks - Use the Paint editor to change a costume
Create a space scene with characters 👾 that 'emote' to share their thoughts or feelings.
In Scratch, characters and objects are called sprites, and they appear on the Stage.
You will:
- Add sprites and a backdrop to set up your project
- Click on sprites to make them communicate using
LooksandSoundcode blocks - Use the Paint editor to change a costume
Play ▶️



Open the starter project
Open the starter project
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Open the starter project
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Open the starter project
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Open the starter project
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
Open the starter project
Open the Space talk starter project. Scratch will open in another browser tab.
The Scratch editor
Add a backdrop
The Stage is where your project runs. A backdrop changes the way that the Stage looks.
Click (or on a tablet, tap) on Choose a Backdrop in the Stage pane:
Click on the Space category or type space in the search box:
In our example, we have chosen the Space backdrop, but choose the backdrop that you like the most.
Click on your chosen backdrop to add it to your project. The Stage should show the backdrop that you chose:
Add a Sprite
Can you see the sprite that is already included in your project? That is the Scratch Cat.
Delete the Sprite1 (Scratch Cat) sprite: select the Sprite1 sprite in the Sprite list below the Stage and click on the Delete icon.
Click on Choose a Sprite in the Sprite list:
Select the Fantasy category. Click on the Pico sprite to add them to your project.
Drag the Pico sprite to position them on the left-hand side of the Stage. Your Stage should look something like this:
Save: If you are signed in to your Scratch account, click on the green Remix button. This will save a copy of the project to your Scratch account.
Type the name of your project in the project name box at the top of the screen.
Tip: Give your projects helpful names so that you can easily find them when you have lots of projects.
Next, click on File, and then on Save now to save your project.
If you are not online or you do not have a Scratch account, you can click on Save to your computer to save a copy of your project.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Make Pico talk when clicked (or tapped)
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Code comments
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Test
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Make Pico talk when clicked (or tapped)
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Code comments
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Test
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Make Pico talk when clicked (or tapped)
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Make Pico talk when clicked (or tapped)
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Code comments
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Test
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Code comments
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Make Pico talk when clicked (or tapped)
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Code comments
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Test
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Test
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Make Pico talk when clicked (or tapped)
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Code comments
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Test
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Make Pico talk when clicked (or tapped)
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Code comments
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Test
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
**Emotes** are a way of showing the personality of a character in a game. They can use speech, sounds, movement, and graphic effects, just like in Scratch. Do you play any games that use emotes?
Use the say block
Open the Looks blocks menu.
Click on a say Hello! for 2 seconds block.
The Pico sprite will show a speech bubble for two seconds.
Tip: Code blocks in Scratch glow with a yellow outline when they are running.
Drag the say Hello! for 2 seconds block to the Code area. Click on it again.
Make Pico talk when clicked (or tapped)
Drag a when this sprite clicked block from the Events blocks menu and connect it to the top of your say block in the Code area. The blocks will snap together.
+when this sprite clicked
say [Hello!] for [2] seconds // hide speech after 2 seconds
Code comments
say [Hello!] for [2] seconds // hide speech after 2 seconds
You will see comments in code examples. You don't need to add the comments when you add code to your project.
If you have time when you have finished your project, it is a good idea to add comments to your code so that it is easier to understand later. Try adding a comment now. Right-click (or on a tablet, tap and hold) on a block in the Code area and choose Add Comment.
Test
Test: Click on the Pico sprite on the Stage and check that the speech bubble appears for two seconds. It is important to test your code to make sure that it does what you expect.
You have already saved your project and given it a name. Scratch will now automatically save for you.
You can still click save if you like, just to make sure.
Add a sound to the Pico Sprite
Add a sound to the Pico Sprite
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Make the sound play when clicked (or tapped)
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Test your code
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Make the sound play when clicked (or tapped)
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Test your code
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Make the sound play when clicked (or tapped)
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Test your code
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Make the sound play when clicked (or tapped)
Add a sound to the Pico Sprite
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Make the sound play when clicked (or tapped)
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Test your code
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Test your code
Add a sound to the Pico Sprite
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Make the sound play when clicked (or tapped)
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Test your code
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Make the sound play when clicked (or tapped)
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Test your code
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add a sound to the Pico Sprite
Click on the Sounds tab for the Pico sprite and you will find a pop sound. Click on the Play icon to hear the pop sound.
Debug: If you cannot hear a sound then check that sound is working on your computer or tablet.
To choose a new sound, click on the Choose a Sound icon and select the Space category or type space in the search box.
Play a few different sounds using the Play icons. Once you have found the sound that you want to use, click on it to add it to your project.
Make the sound play when clicked (or tapped)
Click on the Code tab. In the Sound blocks menu, find the start sound block.
Drag the block into the Code area, between the when this sprite clicked block and the say block. A gap will open up and the block will snap into place.
Your code should look like this:
when this sprite clicked
+start sound [Alien Creak1 v]
say [Hello!] for [2] seconds // hide speech after 2 seconds
Test your code
Check that your start sound block has your chosen sound in it. If it does not, you need to click on the sound in the start sound block, then select your chosen sound in the drop-down menu.
Test: Click on the Pico sprite and check that the speech bubble appears and you can hear the sound. If you do not hear the sound, make sure that you have added the start sound block under the when this sprite clicked block.
Add the Nano sprite to your project from the Fantasy category.
Make sure that the Nano sprite is selected in the Sprite list below the Stage.
Click on the Code tab and add a script to get the Nano sprite to change costume using switch costume to and wait. Use the drop down menu to switch between nano-b and nano-a:
when this sprite clicked // when Nano is clicked
switch costume to (nano-b v) // Nano talking
wait (0.5) seconds // try 0.25 instead of 0.5
switch costume to (nano-a v) // Nano smiling
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes.
Add the Nano sprite to your project from the Fantasy category.
Make sure that the Nano sprite is selected in the Sprite list below the Stage.
Click on the Code tab and add a script to get the Nano sprite to change costume using switch costume to and wait. Use the drop down menu to switch between nano-b and nano-a:
when this sprite clicked // when Nano is clicked
switch costume to (nano-b v) // Nano talking
wait (0.5) seconds // try 0.25 instead of 0.5
switch costume to (nano-a v) // Nano smiling
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes.
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Add the Nano sprite to your project from the Fantasy category.
Make sure that the Nano sprite is selected in the Sprite list below the Stage.
Click on the Code tab and add a script to get the Nano sprite to change costume using switch costume to and wait. Use the drop down menu to switch between nano-b and nano-a:
when this sprite clicked // when Nano is clicked
switch costume to (nano-b v) // Nano talking
wait (0.5) seconds // try 0.25 instead of 0.5
switch costume to (nano-a v) // Nano smiling
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes.
Add the Nano sprite to your project from the Fantasy category.
Make sure that the Nano sprite is selected in the Sprite list below the Stage.
Click on the Code tab and add a script to get the Nano sprite to change costume using switch costume to and wait. Use the drop down menu to switch between nano-b and nano-a:
when this sprite clicked // when Nano is clicked
switch costume to (nano-b v) // Nano talking
wait (0.5) seconds // try 0.25 instead of 0.5
switch costume to (nano-a v) // Nano smiling
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes.
Add the Nano sprite to your project from the Fantasy category.
Make sure that the Nano sprite is selected in the Sprite list below the Stage.
Click on the Code tab and add a script to get the Nano sprite to change costume using switch costume to and wait. Use the drop down menu to switch between nano-b and nano-a:
when this sprite clicked // when Nano is clicked
switch costume to (nano-b v) // Nano talking
wait (0.5) seconds // try 0.25 instead of 0.5
switch costume to (nano-a v) // Nano smiling
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes.
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Add the Nano sprite to your project from the Fantasy category.
Make sure that the Nano sprite is selected in the Sprite list below the Stage.
Click on the Code tab and add a script to get the Nano sprite to change costume using switch costume to and wait. Use the drop down menu to switch between nano-b and nano-a:
when this sprite clicked // when Nano is clicked
switch costume to (nano-b v) // Nano talking
wait (0.5) seconds // try 0.25 instead of 0.5
switch costume to (nano-a v) // Nano smiling
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes.
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Add the Nano sprite to your project from the Fantasy category.
Make sure that the Nano sprite is selected in the Sprite list below the Stage.
Click on the Code tab and add a script to get the Nano sprite to change costume using switch costume to and wait. Use the drop down menu to switch between nano-b and nano-a:
when this sprite clicked // when Nano is clicked
switch costume to (nano-b v) // Nano talking
wait (0.5) seconds // try 0.25 instead of 0.5
switch costume to (nano-a v) // Nano smiling
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes.
Add the Nano sprite to your project from the Fantasy category.
Make sure that the Nano sprite is selected in the Sprite list below the Stage.
Click on the Code tab and add a script to get the Nano sprite to change costume using switch costume to and wait. Use the drop down menu to switch between nano-b and nano-a:
when this sprite clicked // when Nano is clicked
switch costume to (nano-b v) // Nano talking
wait (0.5) seconds // try 0.25 instead of 0.5
switch costume to (nano-a v) // Nano smiling
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes.
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Add the Nano sprite to your project from the Fantasy category.
Make sure that the Nano sprite is selected in the Sprite list below the Stage.
Click on the Code tab and add a script to get the Nano sprite to change costume using switch costume to and wait. Use the drop down menu to switch between nano-b and nano-a:
when this sprite clicked // when Nano is clicked
switch costume to (nano-b v) // Nano talking
wait (0.5) seconds // try 0.25 instead of 0.5
switch costume to (nano-a v) // Nano smiling
Tip: All the blocks are colour-coded, so you will find the switch costume to block in the Looks blocks menu and the wait block in the Control blocks menu.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Millions of people use sign language to communicate. A common way to sign 'Thank you' is to place your fingers on your chin with your hand as flat as possible. You then move your hand forwards, away from your chin and slightly down.
Nano uses sign language
You will edit a costume of Nano to get them to sign "thank you".
You can edit costumes for sprites with the Paint editor.
Click on the Costumes tab to see the costumes for the Nano sprite:
Click on the nano-b costume. Click on the arm on the left-hand side.
Select the double-headed 'rotate' arrow and drag the mouse up to rotate the arm.
The costume should look like this:
Select the 'Front' tool to make the arm the front layer.
Tip: If you make a mistake in the Paint editor, you can click on Undo.
Test: Click on the Nano sprite on the Stage and check that Nano's costume changes to the costume that you have edited.
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
You have learned how to sign "thank you". Next time you thank someone, why not use your new skill?
Make Giga change colour
Make Giga change colour
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Make Giga change colour
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Make Giga change colour
Add the Giga sprite.
Drag the Giga sprite to the right-hand side of the Stage.
Make sure that you have the Giga sprite selected in the Sprite list below the Stage. Add this code to make the Giga sprite communicate by changing colour:
when this sprite clicked
set [color v] effect to [0] // 0 is the starting colour
think [Hmm...] for [2] seconds
clear graphic effects // back to the starting colour
Tip: Click on the sprite in the Sprite list below the Stage before you add or change code, costumes, or sound. Make sure that you have clicked on the correct sprite.
Try different numbers from 1 to 200 in the set color effect to block until you find a colour that you like.
Change the words and number of seconds in the think block.
Test: Click on the Giga sprite on the Stage and check that the sprite changes colour and shows a thought bubble.
Follow this step in the original project.
You could also use the Text to Speech extension to make Tera speak out loud:
The Tera sprite's personality is your choice, so have fun using your own creative ideas.
when this sprite clicked
say [Hello!] for [2] seconds
say [Hello!]
say [] // hide speech bubble
think [Hmm...] for [2] seconds
switch costume to [tera-d v]
wait (1) seconds // 0.5 is half a second
set [color v] effect to [0] // number up to 200
clear graphic effects
play sound [pop v] until done
start sound [pop v]
speak [hello]
You can also 'remix' the project to make any changes you like. You could change the backdrop, and how the sprites emote, and even choose different sprites and give them emotes.
Tip: Click on a sprite in the Sprite list below the Stage to change the code, costumes, and sound for that sprite.
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